1. Ideas: File Navigation for Development

I do not understand why a file navigator that uses the dependency tree for a project entry point rather than the existing file system doesn’t already exist. Adding new files adding new references simultaneously.

2. Halo 4 Data

I’ve decided that if I’m going to play videogames to relax sometimes, I need to relate it to programming or design or something. So I’ve decided that I’m going to log my performance and do a visualization after a bit. First round of data gist

If anyone has ideas for visualizations - message me or whatnot.

Some notes on halo 4:

• God-awful lag handling.
• Single player focus on a game that previously did particularly well for multiplayer.
• Dropping out of MLG circuit for 2013.
3. CSS TIP

Styles that includes -webkit and -moz you write it like so -

[-moz | -webkit] (-border-radius) interchangeable with any supported ending.

I was unaware of this - interesting that you can do that.

Personally I use compass, as I feel like [-moz | -webkit | -ms | -o | ] (-border-radius) for everything would get a bit annoying over the span of a file, versus @include border-radius(3px). A bit more to manage in terms of precompilation I suppose, but given I’m also using CoffeeScript for some things, I’ve become fairly used to it.

4. Super Regulatory Measures

Need to take them. (Battle Programmer Shirase) Rewatching a bit of this to take a break. If you didn’t know - the opening goes to the same tune as “Never Gonna Give You Up” - just a note.

What he lost, what he gained...
and what he saw in the infinite outskirts of the internet
Inside the virtual reality...
the complex code, what is he thinking about?
People call him...
"Battle Programmer Shirase" also known as BPS.

5. VIM Color Scheme

Really had no idea how painful koehler was until I switched over to zenburn and was like - whoa… That used to suck. Low quality post is low quality. I have no excuse.

6. no pain, no game

Working hard because I have a huge number of very important reasons to do so.

(via nikkuman)

7. Touhou Hisoutensoku — Part 1: Basics

By: zekna

Ah, Touhou.  I certainly can’t deny having spent far too many hours on this series.

If you’ve never heard of Touhou before, it’s a series of bullet hell games known for its music, large cast of characters, and an incredible amount of independently created works that have sprung from it.  I’d recommend this video, or alternatively wikipedia.

This the first of a series of posts on the 12.3rd touhou game, which I will refer to as ‘soku.’

We should play this game again.